
AMANZI
A downloadable game for Windows
AMANZI
This is an early-access version, so expect some bugs and things that our developers are still working on. Participate with your feedback and suggestions!
'Water is always in balance. Balance is life. When things go out of balance - tragedy follows.'
The city of Amanzi has water in abundance. But the districts of Amafu and Uthuli could not be more different. While the people in Amafu have access to everything the people of Uthuli do not have enough water to make it through the day. The player discovers the reasons for this on his journey through this Africa-inspired world.
Using their skills and knowledge they are the only chance to prevent a civil war from breaking out. But soon, the tide turns against them and they are being hunted ....
AMANZI is a stealth-oriented action-adventure from a first person perspective. DIfferrent environments, sneaking, hacking, challenging enemies, puzzles and brilliant sound design by the team of Pressure Cooker, Cape Town, (Manor Lords soundtrack) are waiting for the players .
Amanzi was developed by a group of 14 Alumni game development students at the Academy of Digital Arts (www.ada.ac.za) in Cape Town, South Africa.
Over the span of 12 months they developed everything from scratch and released the early-access version in mid-May.
The development continues ...
Any questions or feedback? Join our Discord here:
Updated | 10 days ago |
Published | 26 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (6 total ratings) |
Author | Loud Rabbits |
Made with | Unity, Blender |
Tags | Action-Adventure, african, early-access, in-development, Sci-fi, Singleplayer, Stealth |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
Download
Install instructions
Installation:
Just download and unzip into a folder on your hard drive.
Then double-click the AMANZI .exe
In the options you can adjust video and graphic settings.
Development log
- AMANZI - The Dam Mission Progress update10 days ago
- Level Design BTS footage11 days ago
- PATCH v1.2.116 days ago
- CHANGELOG v1.217 days ago
- AMANZI WEDNESDAY! - 28 May 202517 days ago
- NEW ENVIRONMENT preview20 days ago
- CHANGELOG v1.124 days ago
- AMANZI now has a Discord channel!24 days ago
Comments
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MAJOR BUG!!!
Chapter 2 spawns you in under the map on a fake ground in the dark, this is where I stopped. Tried restarting to no avail.
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Hey Loud Rabbits, Team
You guys have really got something cool here. I'm loving the world and setting, both visually and tidbits of lore wise.
It's nice to see an African sci fi world. The level layouts so far are great and encourage a nice amount of exploration, and the announcement voice overs add a nice sense of realism off the bat.
The arrows everywhere do ruin the immersion, especially in the village, they're everywhere. it felt more natural for stuff like the pump room, valve room and control room puzzle. Personally, I don't think the arrows were needed there either, the coloured lines work nicely as is.
Gameplay wise, limiting the wrist gun to 1 shot doesn't feel great. I almost missed the first shot, and it took a while to reset. Wasn't usable anywhere nearby for the duration of my play which felt a little disappointing. the initial description had me hoping on a wrist blaster as a pistol alternative which I though was a nice story tie in for a pistoleqsue weapon not intended for fighting but that was usable for it.
The movement needs some work, but part of that may be attributed to performance. I'm running a i9 ,4080 pc but movement and performance was noticeably stuttering. It may be a little adhd, but it felt like the game needed more interaction, whether you're letting me frantically spam an attack button or scroll between different items. I felt limited to a walking sim with bethesda item grabbing, but the overall design doesn't fit that.
The stealth system also needs some work. Detection felt brutal initially but once i realised everything was slow enough for me to just run in a zigzag that was easier than sneaking. The opening area of the village is one specific place i feel needs a redesign. My first attempt all the guards were there, and it seemed almost impossible because of how much they reacted and how fast they slide across the ground. I saw multiple paths but I couldn't really see how it was plausible to take them without requiring me to wait ages to examine all routes and guard paths.
Lastly. The game is packaged nicely with a cool menu and settings options. I'd recommend adding multiple clicks or a hold before skipping dialogue though.
Final thoughts:
The world is intriguing, well designed and different, but the gameplay lacked the pacing to keep me satisfied. I desperately wanted more, faster and it felt like the game was holding me back. Minor bugs are here and there but as a dev they gave me a little chuckle, and I know they'll be ironed out soon enough.
This has a ton of potential.
I really hope to see this developed further. The team seems to have got something here.
Sign me up for any future playtests.
Hey! Thanks for the feedback. Some of the points you mentioned have already been taken care of, among manyother things. If you would like to get in direct contact with the team we posted a Discord link in the description Would be great to have you on board!